Free Party Games, Part 6: Bodily Contact!

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We’ve don some nearly-free drinking games, getting-to-know-you games, and basic obnoxious games. Now it’s time to get dirty with some bodily-contact games!

Okay, so we won’t really be getting that dirty; you’ll get to keep your clothes on, after all. But if you want to take your party up a notch and make everybody giggle, here are some drink-free games that are bound to get you cracking up.

The Sucking Face Game: Take a post-it note (or something similar) and line up everybody boy-girl-boy-girl (or randomly to make it interesting!). The first person has to suck the post-it note, open-mouthed, to his or her face, and pass it to the next person using only both their mouths!

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Free Party Games, Part 5: Getting to Know You

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When you have a group of people who don’t know each other assembled for an event—a birthday party, a family reunion, your uncle Larry’s bris—things can seem rather awkward at first. Nobody knows each other, people are wondering if they can legally ask someone out—or do so without crossing bloodlines—and it’s like a seventh-grade dance.

You don’t want to resort to name tags because, let’s face it, they don’t help because when you look down at Barbara’s name you think she thinks you’re looking at her boobs. And maybe you are—and why shouldn’t you be? There’s a big sign with her name on them! How can you not stare at that?

There are easier ways of making people get to know one another. Here are some free (or nearly-so) games geared at doing the thing Julie Andrews was so good at doing—getting to know you.

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RPG: Systems vs. Story

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I've written a lot already about tabletop games, both of the board and roleplaying varieties, but I'm still something of a newcomer to the scene. As such, I struggle with a lot of elements that long-time players have taken for granted. I didn't start playing these games until my mid-20's, so I don't have any nostalgia factor for any of these systems and settings. Rather, I mostly just take each game at face value. No matter what I've played, there seems to be an issue with balancing the fictional "flavor" of the games and the systems by which they are played.

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Board Game Review: Prince of the City

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Last week I wrote about White Wolf's World of Darkness line of roleplaying games, so I thought I would take the opportunity to talk about one of their simpler properties, a board game called Prince of the City. Released in 2006 as a less involved supplement to the RPG Vampire: The Requiem, this board game is relatively easy to grasp for first-timers but has a lot of room for strategy in the case of long-time players.



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RPG Review: Old vs. New World of Darkness

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The game development company White Wolf has created some of the most popular and, in every sense of the word, successful role playing games in history. Beginning with Vampire: The Masquerade in 1991, White Wolf has taken the business into a new standard for atmospheric storytelling and streamlined mechanics. In 2003, the company decided to reboot their World of Darkness brand in an attempt to clean up a complex but extremely messy field. So, how do the two versions of the WoD compare?

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Free Party Games, Part 4: To Tell the Truth

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If you’re familiar with the TV show To Tell the Truth, you know it’s about a few people who all say they are the same person. One really is that person; the rest are lying. The panel on the show must deduce who is the real person among the liars, and it’s usually pretty funny.

The party version is different, but still fun. I remember the first time I played it at a service camp I was attending while in junior high. It was shocking, funny, and a bonding experience all into one. I took that idea and often used it afterwards in leadership camps, parties, trips and other events, and it’s always proved to be at least interesting. Of course, you can spike the party version with a little bit of drinking if you like, but more on that later.

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RPG Review: Mutants and Masterminds

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Pen and Paper Role Playing Games are great excuses to get together with friends for an evening and have some creative fun. At their best, they are dynamic and full of intriguing atmosphere. But not all RPG's are created equal. They all have their ups and downs, their strong points and their room for improvement. So, what actually makes a good RPG and is Green Ronin's Mutants and Masterminds one of them?



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Free Party Games Part 3: Theme Charades

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charadescharades

You remember charades, right? When you drew something out of a hat and had to act it out, using no sounds but only gestures? The entire game depended on your own acting skills—and if you sucked, like Sarah Jessica Parker did in The Family Stone, everybody hated your guts.

I remember charades being the most fun when they were themed. We always based ours on obscure things like historical people or band names, which can be hard to act out (exactly what do you do to get people to shout “Foghat!”?)

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Monopoly – America’s Favorite Game

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MonopolyMonopolyEveryone I know LOVES to play Monopoly!  It has to be one of the all time favorite games of America and what a better party game than this?


What you will need:


Monopoly board game (any edition will do, I am partial to the Simpson’s Monopoly and the Seattle Monopoly)


Players: 2-6


Ages:  8+

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Kings Corner Card Game

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Kings CornerKings CornerPlayers: 2-6


Ages: 5+


What you need: deck of 52 cards


Object of the game: To be the first to get rid of all of your cards


To start off, deal each player seven cards.  The person to the left of the dealer goes first and continues on clockwise. Place the remaining deck of cards in the center of the table face down, and then take 4 cards and turn them face up to start “layoff” piles. Once a king appears, each will go in each corner space as shown below.

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