Imaginiff: A Board Game That's Anything But Boring
If you’re looking for a party game that’s just personal enough for any occasion—for friends, family, or mere acquaintances—without delving too deeply into how much you know one another, Imaginiff is the game you’re looking for.
My sister brought this game over for our monthly family game night and we all had a blast playing it. The game consists of a large dry erase game board, lots of question cards, a dry erase marker, tokens for each player, a spacer, and six multiple choice answer cars per color (player).
The beauty of this game is that you don’t have to be right; if you disagree with the person you’re guessing about, you can still win the points if you side with the majority! Here’s how the game works:
Write each player’s name in the spaces around the board. If you have additional spaces, you can add names of people that everyone will likely be familiar with—such as Lady Gaga, Chuck Norris, Bugs Bunny… You get the idea. (We did Jesus and Christopher Walken when we played.)
Each player will roll a die when it is his or her turn. He or she can choose which way to move the spacer as long as it is the number reflected on the die. When he or she lands on a name, a question is drawn for that player. The entire group will answer the question, however.
Questions begin with, “Imagine if ____,” with the player’s name in the blank. They could range from if the player were a car or a cliché, or what he or she would do on a date. Six multiple choice options will be available for every player to choose from (so you don’t have to worry about coming up with an answer on your own.)
As each player makes his or her choice, he chooses a card from his six option cards and places it face-down, locking in his or her answer. After every player has picked an answer, all cards are flipped over to reveal the consensus. If the player whose turn it is has chosen a card with the majority, he or she gets to move two spaces; the rest of the players who chose a majority option get to move one space, while the rest of the players must wait until they get a majority option on another turn to move.
It’s a lot of fun, and runs along with the same type of funny logic used for games like Apples to Apples.


















