mechanics

RPG: Systems vs. Story

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I've written a lot already about tabletop games, both of the board and roleplaying varieties, but I'm still something of a newcomer to the scene. As such, I struggle with a lot of elements that long-time players have taken for granted. I didn't start playing these games until my mid-20's, so I don't have any nostalgia factor for any of these systems and settings. Rather, I mostly just take each game at face value. No matter what I've played, there seems to be an issue with balancing the fictional "flavor" of the games and the systems by which they are played.

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